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Foodskotch - 2D Platformer
Project Type
Godot 2D Platformer
Date
April - May 2025
Foodskotch is my solo-developed short 2D platformer prototype built in Godot, centered around time-based delivery and replay-driven optimization. Players deliver abstract food orders to strange guests under a timer, with completion time directly affecting performance outcomes and encouraging repeated runs to improve efficiency.


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